![]() Brick, the punch-happy melee character, hadn't even been planned yet, and Roland and Lilith went through some major design changes as well (interestingly enough, Mordecai remained almost exactly the same). ![]() characters that you could customize and command, to procedurally generated loot caves. editor Bryan Vore discussed in the original cover story changed as well, from A.I. Borderlands' most obvious and oft-discussed transformation was the art style, but a lot of other elements that former G.I. ![]() Join us for a look back at our original story, complete with an updated cover from 2K.Ī lot about Borderlands changed between our initial 10-page cover story reveal and the final release, to the point where you might not even recognize the game from our 2007 cover. teamed up to reveal the developer's RPG shooter hit, Borderlands. ![]() 10 years ago to the day, Gearbox and G.I. ![]()
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